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A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.

Origins[edit]

Many large budget silent films were storyboarded, but most of this material has been lost during the reduction of the studio archives during the 1970s and 1980s.[citation needed] Special effects pioneer Georges Méliès is known to have been among the first filmmakers to use storyboards and pre-production art to visualize planned effects.[1] However, storyboarding in the form widely known today was developed at the Walt Disney studio during the early 1930s.[2] In the biography of her father, The Story of Walt Disney (Henry Holt, 1956), Diane Disney Miller explains that the first complete storyboards were created for the 1933 Disney short Three Little Pigs.[3] According to John Canemaker, in Paper Dreams: The Art and Artists of Disney Storyboards (1999, Hyperion Press), the first storyboards at Disney evolved from comic book-like «story sketches» created in the 1920s to illustrate concepts for animated cartoon short subjects such as Plane Crazy and Steamboat Willie, and within a few years the idea spread to other studios.

According to Christopher Finch in The Art of Walt Disney (Abrams, 1974),[4] Disney credited animator Webb Smith with creating the idea of drawing scenes on separate sheets of paper and pinning them up on a bulletin board to tell a story in sequence, thus creating the first storyboard. Furthermore, it was Disney who first recognized the necessity for studios to maintain a separate «story department» with specialized storyboard artists (that is, a new occupation distinct from animators), as he had realized that audiences would not watch a film unless its story gave them a reason to care about the characters.[5][6][7] The second studio to switch from «story sketches» to storyboards was Walter Lantz Productions in early 1935;[8] by 1936 Harman-Ising and Leon Schlesinger Productions also followed suit. By 1937 or 1938, all American animation studios were using storyboards.

Gone with the Wind (1939) was one of the first live-action films to be completely storyboarded. William Cameron Menzies, the film’s production designer, was hired by producer David O. Selznick to design every shot of the film.

Storyboarding became popular in live-action film production during the early 1940s and grew into a standard medium for the previsualization of films. Pace Gallery curator Annette Micheloson, writing of the exhibition Drawing into Film: Director’s Drawings, considered the 1940s to 1990s to be the period in which «production design was largely characterized by the adoption of the storyboard». Storyboards are now an essential part of the creative process.

Use[edit]

Film[edit]

A storyboard for an animated cartoon, showing the number of drawings (~70) needed for an 8-minute film.

A film storyboard (sometimes referred to as a shooting board), is essentially a series of frames, with drawings of the sequence of events in a film, similar to a comic book of the film or some section of the film produced beforehand. It helps film directors, cinematographers and television commercial advertising clients visualize the scenes and find potential problems before they occur. Besides this, storyboards also help estimate the cost of the overall production and save time. Often storyboards include arrows or instructions that indicate movement. For fast-paced action scenes, monochrome line art might suffice. For slower-paced dramatic films with an emphasis on lighting, color impressionist style art might be necessary.

In creating a motion picture with any degree of fidelity to a script, a storyboard provides a visual layout of events as they are to be seen through the camera lens. In the case of interactive media, it is the layout and sequence in which the user or viewer sees the content or information. In the storyboarding process, most technical details involved in crafting a film or interactive media project can be efficiently described either in a picture or in additional text.

Theatre[edit]

A common misconception is that storyboards are not used in theatre. Directors and playwrights frequently[citation needed] use storyboards as special tools to understand the layout of the scene.[9] The great Russian theatre practitioner Stanislavski developed storyboards in his detailed production plans for his Moscow Art Theatre performances (such as of Chekhov’s The Seagull in 1898). The German director and dramatist Bertolt Brecht developed detailed storyboards as part of his dramaturgical method of «fabels.»[citation needed]

Animatics[edit]

In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called «animatics» to give a better idea of how a scene will look and feel with motion and timing. At its simplest, an animatic is a sequence of still images (usually taken from a storyboard) displayed in sync with rough dialogue (i.e., scratch vocals) or rough soundtrack, essentially providing a simplified overview of how various visual and auditory elements will work in conjunction to one another.

This allows the animators and directors to work out any screenplay, camera positioning, shot list, and timing issues that may exist with the current storyboard. The storyboard and soundtrack are amended if necessary, and a new animatic may be created and reviewed by the production staff until the storyboard is finalized. Editing at the animatic stage can help a production avoid wasting time and resources on the animation of scenes that would otherwise be edited out of the film at a later stage. A few minutes of screen time in traditional animation usually equates to months of work for a team of traditional animators, who must painstakingly draw and paint countless frames, meaning that all that labor (and salaries already paid) will have to be written off if the final scene simply does not work in the film’s final cut. In the context of computer animation, storyboarding helps minimize the construction of unnecessary scene components and models, just as it helps live-action filmmakers evaluate what portions of sets need not be constructed because they will never come into the frame.

Often storyboards are animated with simple zooms and pans to simulate camera movement (using non-linear editing software). These animations can be combined with available animatics, sound effects, and dialog to create a presentation of how a film could be shot and cut together. Some feature film DVD special features include production animatics, which may have scratch vocals or may even feature vocals from the actual cast (usually where the scene was cut after the vocal recording phase but before the animation production phase).

Animatics are also used by advertising agencies to create inexpensive test commercials. A variation, the «rip-o-matic», is made from scenes of existing movies, television programs or commercials, to simulate the look and feel of the proposed commercial. Rip, in this sense, refers to ripping-off an original work to create a new one.

Photomatic[edit]

A Photomatic[10] (probably derived from ‘animatic’ or photo-animation) is a series of still photographs edited together and presented on screen in a sequence. Sound effects, voice-overs, and a soundtrack are added to the piece to show how a film could be shot and cut together. Increasingly used by advertisers and advertising agencies to research the effectiveness of their proposed storyboard before committing to a ‘full up’ television advertisement.

The Photomatic is usually a research tool, similar to an animatic, in that it represents the work to a test audience so that the commissioners of the work can gauge its effectiveness.

Originally, photographs were taken using a color negative film. A selection would be made from contact sheets and prints made. The prints would be placed on a rostrum and recorded to videotape using a standard video camera. Any moves, pans or zooms would have to be made in-camera. The captured scenes could then be edited.

Digital photography, web access to stock photography and non-linear editing programs have had a marked impact on this way of filmmaking also leading to the term ‘digimatic’. Images can be shot and edited very quickly to allow important creative decisions to be made ‘live’. Photo composite animations can build intricate scenes that would normally be beyond many test film budgets.

Photomatix was also the trademarked name of many of the booths found in public places which took photographs by coin operation. The Photomatic brand of the booths was manufactured by the International Mutoscope Reel Company of New York City. Earlier versions took only one photo per coin, and later versions of the booths took a series of photos. Many of the booths would produce a strip of four photos in exchange for a coin.

Comic books[edit]

Some writers have used storyboard type drawings (albeit rather sketchy) for their scripting of comic books, often indicating staging of figures, backgrounds, and balloon placement with instructions to the artist as needed often scribbled in the margins and the dialogue or captions indicated. John Stanley and Carl Barks (when he was writing stories for the Junior Woodchuck title) are known to have used this style of scripting.[11][12]

In Japanese comics, the word «name» (ネーム, nēmu, pronounced [neːmɯ]) is used for rough manga storyboards.[13]

Business[edit]

Storyboards used for planning advertising campaigns such as corporate video production, commercials, a proposal or other business presentations intended to convince or compel to action are known as presentation boards. Presentation boards will generally be a higher quality render than shooting boards as they need to convey expression, layout, and mood. Modern ad agencies and marketing professionals will create presentation boards either by hiring a storyboard artist to create hand-drawn illustrated frames or often use sourced photographs to create a loose narrative of the idea they are trying to sell. Storyboards can also be used to visually understand the consumer experience by mapping out the customer’s journey brands can better identify potential pain points and anticipate their emerging needs.[14]

Some consulting firms teach the technique to their staff to use during the development of client presentations, frequently employing the «brown paper technique» of taping presentation slides (in sequential versions as changes are made) to a large piece of kraft paper which can be rolled up for easy transport. The initial storyboard may be as simple as slide titles on Post-It notes, which are then replaced with draft presentation slides as they are created.

Storyboards also exist in accounting in the ABC System activity-based costing (ABC) to develop a detailed process flowchart which visually shows all activities and the relationships among activities. They are used in this way to measure the cost of resources consumed, identify and eliminate non-value-added costs, determine the efficiency and effectiveness of all major activities, and identify and evaluate new activities that can improve future performance.

A «quality storyboard» is a tool to help facilitate the introduction of a quality improvement process into an organization.

«Design comics» are a type of storyboard used to include a customer or other characters into a narrative. Design comics are most often used in designing websites or illustrating product-use scenarios during design. Design comics were popularized by Kevin Cheng and Jane Jao in 2006.[15]

Architectural studios[edit]

Occasionally, architectural studios need a storyboard artist to visualize presentations of their projects. Usually, a project needs to be seen by a panel of judges and nowadays it’s possible to create virtual models of proposed new buildings, using advanced computer software to simulate lights, settings, and materials. Clearly, this type of work takes time – and so the first stage is a draft in the form of a storyboard, to define the various sequences that will subsequently be computer-animated.[16]

Novels[edit]

Storyboards are now becoming more popular with novelists. Because most novelists write their stories by scenes rather than chapters, storyboards are useful for plotting the story in a sequence of events and rearranging the scenes accordingly.[17]

Interactive media[edit]

More recently the term storyboard has been used in the fields of web development, software development, and instructional design to present and describe, in written, interactive events as well as audio and motion, particularly on user interfaces and electronic pages.

Software[edit]

Storyboarding is used in software development as part of identifying the specifications for a particular set of software. During the specification phase, screens that the software will display are drawn, either on paper or using other specialized software, to illustrate the important steps of the user experience. The storyboard is then modified by the engineers and the client while they decide on their specific needs. The reason why storyboarding is useful during software engineering is that it helps the user understand exactly how the software will work, much better than an abstract description. It is also cheaper to make changes to a storyboard than an implemented piece of software.

An example is the Storyboards system for designing GUI apps for iOS and macOS.[18]

Scientific research[edit]

Storyboards are used in linguistic fieldwork to elicit spoken language.[19] An informant is usually presented with a simplified graphical depiction of a situation or story, and asked to describe the depicted situation, or to re-tell the depicted story. The speech is recorded for linguistic analysis.

Benefits[edit]

One advantage of using storyboards is that it allows (in film and business) the user to experiment with changes in the storyline to evoke stronger reaction or interest. Flashbacks, for instance, are often the result of sorting storyboards out of chronological order to help build suspense and interest.

Another benefit of storyboarding is that the production can plan the movie in advance. In this step, things like the type of camera shot, angle, and blocking of characters are decided.[20]

The process of visual thinking and planning allows a group of people to brainstorm together, placing their ideas on storyboards and then arranging the storyboards on the wall. This fosters more ideas and generates consensus inside the group.

Creation[edit]

Storyboards for films are created in a multiple-step process. They can be created by hand drawing or digitally on a computer. The main characteristics of a storyboard are:

  • Visualize the storytelling.
  • Focus the story and the timing in several key frames (very important in animation).
  • Define the technical parameters: description of the motion, the camera, the lighting, etc.

If drawing by hand, the first step is to create or download a storyboard template. These look much like a blank comic strip, with space for comments and dialogue. Then sketch a «thumbnail» storyboard. Some directors sketch thumbnails directly in the script margins. These storyboards get their name because they are rough sketches not bigger than a thumbnail. For some motion pictures, thumbnail storyboards are sufficient.

However, some filmmakers rely heavily on the storyboarding process. If a director or producer wishes, more detailed and elaborate storyboard images are created. These can be created by professional storyboard artists by hand on paper or digitally by using 2D storyboarding programs. Some software applications even supply a stable of storyboard-specific images making it possible to quickly create shots that express the director’s intent for the story. These boards tend to contain more detailed information than thumbnail storyboards and convey more of the mood for the scene. These are then presented to the project’s cinematographer who achieves the director’s vision.

Finally, if needed, 3D storyboards are created (called ‘technical previsualization’). The advantage of 3D storyboards is they show exactly what the film camera will see using the lenses the film camera will use. The disadvantage of 3D is the amount of time it takes to build and construct the shots. 3D storyboards can be constructed using 3D animation programs or digital puppets within 3D programs. Some programs have a collection of low-resolution 3D figures which can aid in the process. Some 3D applications allow cinematographers to create «technical» storyboards which are optically-correct shots and frames.

While technical storyboards can be helpful, optically-correct storyboards may limit the director’s creativity. In classic motion pictures such as Orson Welles’ Citizen Kane and Alfred Hitchcock’s North by Northwest, the director created storyboards that were initially thought by cinematographers to be impossible to film.[citation needed] Such innovative and dramatic shots had «impossible» depth of field and angles where there was «no room for the camera» – at least not until creative solutions were found to achieve the ground-breaking shots that the director had envisioned.

See also[edit]

  • Filmmaking
  • Graphic organizer
  • List of film-related topics
  • Pre-production
  • Screenwriting
  • Script breakdown

References[edit]

Citations[edit]

  1. ^ Gress, Jon (2015). Visual Effects and Compositing. San Francisco: New Riders. p. 23. ISBN 9780133807240. Retrieved 21 February 2017.
  2. ^ Whitehead, Mark (2004). Animation. Pocket Essentials. pp. 47. ISBN 9781903047460.
  3. ^ ‘The Story of Walt Disney’ (Henry Holt, 1956)
  4. ^ Finch, Christopher (1995). The Art of Walt Disney : From Mickey Mouse to the Magic Kingdoms. New York: Harry N. Abrams Incorporated. p. 64. ISBN 0-8109-1962-1.
  5. ^ Lee, Newton; Krystina Madej (2012). Disney Stories: Getting to Digital. London: Springer Science+Business Media. pp. 55–56. ISBN 9781461421016.
  6. ^ Krasniewicz, Louise (2010). Walt Disney: A Biography. Santa Barbara: Greenwood. pp. 60–64. ISBN 9780313358302.
  7. ^ Gabler, Neal (2007). Walt Disney: The Triumph of the American Imagination. New York: Vintage Books. pp. 181–189. ISBN 9780679757474.
  8. ^ 1936 documentary Cartoonland Mysteries
  9. ^ «Director’s Storyboard». Pinecrest Players Theatre. Retrieved 2022-02-25.
  10. ^ «Centrum Man / Woman». www.animaticmedia.com. Archived from the original on 2017-12-01. Retrieved 2017-11-19.
  11. ^ Carl Barks: Conversations, p. 41, at Google Books
  12. ^ John Stanley: Giving Life to Little Lulu, p. 36, at Google Books
  13. ^ How to Draw Manga: Putting Things in Perspective, p. 110, at Google Books
  14. ^ Editorial, Inc (2022-01-07). «Adapt to What Work Looks Like Now». Inc.com. Retrieved 2022-02-25.
  15. ^ 2006 Information Architecture Summit wrapup, boxesandarrows.com, 19 April 2006
  16. ^ Cristiano, Giuseppe (2008). The Storyboard Design Course. London UK: Thames&Hudson. p. 30. ISBN 978-0-500-28690-6.
  17. ^ «How to Storyboard a Novel (Step-by-Step Guide) | Boords». boords.com. 2020-07-02. Retrieved 2022-02-25.
  18. ^ «Xcode Overview: Designing with Storyboards». developer.apple.com. Apple.com. Retrieved 17 January 2020.
  19. ^ Strang Burton and Lisa Matthewson. «Targeted construction storyboards in semantic fieldwork». In: Ryan Bochnak and Lisa Matthewson, editors, Methodologies in Semantic Fieldwork, 135–156. Oxford University Press, 2015.
  20. ^ «Storyboarding Basics — Infographic Guide for Film, TV and Animation». jugaadanimation.com. Retrieved 2016-10-13.

General references[edit]

  • Halligan, Fionnuala (2013). Movie Storyboards: The Art of Visualizing Screenplays. San Francisco: Chronicle Books. ISBN 9781452122199. OCLC 1089341414.

External links[edit]

  • Media related to Storyboards at Wikimedia Commons

A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.

Origins[edit]

Many large budget silent films were storyboarded, but most of this material has been lost during the reduction of the studio archives during the 1970s and 1980s.[citation needed] Special effects pioneer Georges Méliès is known to have been among the first filmmakers to use storyboards and pre-production art to visualize planned effects.[1] However, storyboarding in the form widely known today was developed at the Walt Disney studio during the early 1930s.[2] In the biography of her father, The Story of Walt Disney (Henry Holt, 1956), Diane Disney Miller explains that the first complete storyboards were created for the 1933 Disney short Three Little Pigs.[3] According to John Canemaker, in Paper Dreams: The Art and Artists of Disney Storyboards (1999, Hyperion Press), the first storyboards at Disney evolved from comic book-like «story sketches» created in the 1920s to illustrate concepts for animated cartoon short subjects such as Plane Crazy and Steamboat Willie, and within a few years the idea spread to other studios.

According to Christopher Finch in The Art of Walt Disney (Abrams, 1974),[4] Disney credited animator Webb Smith with creating the idea of drawing scenes on separate sheets of paper and pinning them up on a bulletin board to tell a story in sequence, thus creating the first storyboard. Furthermore, it was Disney who first recognized the necessity for studios to maintain a separate «story department» with specialized storyboard artists (that is, a new occupation distinct from animators), as he had realized that audiences would not watch a film unless its story gave them a reason to care about the characters.[5][6][7] The second studio to switch from «story sketches» to storyboards was Walter Lantz Productions in early 1935;[8] by 1936 Harman-Ising and Leon Schlesinger Productions also followed suit. By 1937 or 1938, all American animation studios were using storyboards.

Gone with the Wind (1939) was one of the first live-action films to be completely storyboarded. William Cameron Menzies, the film’s production designer, was hired by producer David O. Selznick to design every shot of the film.

Storyboarding became popular in live-action film production during the early 1940s and grew into a standard medium for the previsualization of films. Pace Gallery curator Annette Micheloson, writing of the exhibition Drawing into Film: Director’s Drawings, considered the 1940s to 1990s to be the period in which «production design was largely characterized by the adoption of the storyboard». Storyboards are now an essential part of the creative process.

Use[edit]

Film[edit]

A storyboard for an animated cartoon, showing the number of drawings (~70) needed for an 8-minute film.

A film storyboard (sometimes referred to as a shooting board), is essentially a series of frames, with drawings of the sequence of events in a film, similar to a comic book of the film or some section of the film produced beforehand. It helps film directors, cinematographers and television commercial advertising clients visualize the scenes and find potential problems before they occur. Besides this, storyboards also help estimate the cost of the overall production and save time. Often storyboards include arrows or instructions that indicate movement. For fast-paced action scenes, monochrome line art might suffice. For slower-paced dramatic films with an emphasis on lighting, color impressionist style art might be necessary.

In creating a motion picture with any degree of fidelity to a script, a storyboard provides a visual layout of events as they are to be seen through the camera lens. In the case of interactive media, it is the layout and sequence in which the user or viewer sees the content or information. In the storyboarding process, most technical details involved in crafting a film or interactive media project can be efficiently described either in a picture or in additional text.

Theatre[edit]

A common misconception is that storyboards are not used in theatre. Directors and playwrights frequently[citation needed] use storyboards as special tools to understand the layout of the scene.[9] The great Russian theatre practitioner Stanislavski developed storyboards in his detailed production plans for his Moscow Art Theatre performances (such as of Chekhov’s The Seagull in 1898). The German director and dramatist Bertolt Brecht developed detailed storyboards as part of his dramaturgical method of «fabels.»[citation needed]

Animatics[edit]

In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called «animatics» to give a better idea of how a scene will look and feel with motion and timing. At its simplest, an animatic is a sequence of still images (usually taken from a storyboard) displayed in sync with rough dialogue (i.e., scratch vocals) or rough soundtrack, essentially providing a simplified overview of how various visual and auditory elements will work in conjunction to one another.

This allows the animators and directors to work out any screenplay, camera positioning, shot list, and timing issues that may exist with the current storyboard. The storyboard and soundtrack are amended if necessary, and a new animatic may be created and reviewed by the production staff until the storyboard is finalized. Editing at the animatic stage can help a production avoid wasting time and resources on the animation of scenes that would otherwise be edited out of the film at a later stage. A few minutes of screen time in traditional animation usually equates to months of work for a team of traditional animators, who must painstakingly draw and paint countless frames, meaning that all that labor (and salaries already paid) will have to be written off if the final scene simply does not work in the film’s final cut. In the context of computer animation, storyboarding helps minimize the construction of unnecessary scene components and models, just as it helps live-action filmmakers evaluate what portions of sets need not be constructed because they will never come into the frame.

Often storyboards are animated with simple zooms and pans to simulate camera movement (using non-linear editing software). These animations can be combined with available animatics, sound effects, and dialog to create a presentation of how a film could be shot and cut together. Some feature film DVD special features include production animatics, which may have scratch vocals or may even feature vocals from the actual cast (usually where the scene was cut after the vocal recording phase but before the animation production phase).

Animatics are also used by advertising agencies to create inexpensive test commercials. A variation, the «rip-o-matic», is made from scenes of existing movies, television programs or commercials, to simulate the look and feel of the proposed commercial. Rip, in this sense, refers to ripping-off an original work to create a new one.

Photomatic[edit]

A Photomatic[10] (probably derived from ‘animatic’ or photo-animation) is a series of still photographs edited together and presented on screen in a sequence. Sound effects, voice-overs, and a soundtrack are added to the piece to show how a film could be shot and cut together. Increasingly used by advertisers and advertising agencies to research the effectiveness of their proposed storyboard before committing to a ‘full up’ television advertisement.

The Photomatic is usually a research tool, similar to an animatic, in that it represents the work to a test audience so that the commissioners of the work can gauge its effectiveness.

Originally, photographs were taken using a color negative film. A selection would be made from contact sheets and prints made. The prints would be placed on a rostrum and recorded to videotape using a standard video camera. Any moves, pans or zooms would have to be made in-camera. The captured scenes could then be edited.

Digital photography, web access to stock photography and non-linear editing programs have had a marked impact on this way of filmmaking also leading to the term ‘digimatic’. Images can be shot and edited very quickly to allow important creative decisions to be made ‘live’. Photo composite animations can build intricate scenes that would normally be beyond many test film budgets.

Photomatix was also the trademarked name of many of the booths found in public places which took photographs by coin operation. The Photomatic brand of the booths was manufactured by the International Mutoscope Reel Company of New York City. Earlier versions took only one photo per coin, and later versions of the booths took a series of photos. Many of the booths would produce a strip of four photos in exchange for a coin.

Comic books[edit]

Some writers have used storyboard type drawings (albeit rather sketchy) for their scripting of comic books, often indicating staging of figures, backgrounds, and balloon placement with instructions to the artist as needed often scribbled in the margins and the dialogue or captions indicated. John Stanley and Carl Barks (when he was writing stories for the Junior Woodchuck title) are known to have used this style of scripting.[11][12]

In Japanese comics, the word «name» (ネーム, nēmu, pronounced [neːmɯ]) is used for rough manga storyboards.[13]

Business[edit]

Storyboards used for planning advertising campaigns such as corporate video production, commercials, a proposal or other business presentations intended to convince or compel to action are known as presentation boards. Presentation boards will generally be a higher quality render than shooting boards as they need to convey expression, layout, and mood. Modern ad agencies and marketing professionals will create presentation boards either by hiring a storyboard artist to create hand-drawn illustrated frames or often use sourced photographs to create a loose narrative of the idea they are trying to sell. Storyboards can also be used to visually understand the consumer experience by mapping out the customer’s journey brands can better identify potential pain points and anticipate their emerging needs.[14]

Some consulting firms teach the technique to their staff to use during the development of client presentations, frequently employing the «brown paper technique» of taping presentation slides (in sequential versions as changes are made) to a large piece of kraft paper which can be rolled up for easy transport. The initial storyboard may be as simple as slide titles on Post-It notes, which are then replaced with draft presentation slides as they are created.

Storyboards also exist in accounting in the ABC System activity-based costing (ABC) to develop a detailed process flowchart which visually shows all activities and the relationships among activities. They are used in this way to measure the cost of resources consumed, identify and eliminate non-value-added costs, determine the efficiency and effectiveness of all major activities, and identify and evaluate new activities that can improve future performance.

A «quality storyboard» is a tool to help facilitate the introduction of a quality improvement process into an organization.

«Design comics» are a type of storyboard used to include a customer or other characters into a narrative. Design comics are most often used in designing websites or illustrating product-use scenarios during design. Design comics were popularized by Kevin Cheng and Jane Jao in 2006.[15]

Architectural studios[edit]

Occasionally, architectural studios need a storyboard artist to visualize presentations of their projects. Usually, a project needs to be seen by a panel of judges and nowadays it’s possible to create virtual models of proposed new buildings, using advanced computer software to simulate lights, settings, and materials. Clearly, this type of work takes time – and so the first stage is a draft in the form of a storyboard, to define the various sequences that will subsequently be computer-animated.[16]

Novels[edit]

Storyboards are now becoming more popular with novelists. Because most novelists write their stories by scenes rather than chapters, storyboards are useful for plotting the story in a sequence of events and rearranging the scenes accordingly.[17]

Interactive media[edit]

More recently the term storyboard has been used in the fields of web development, software development, and instructional design to present and describe, in written, interactive events as well as audio and motion, particularly on user interfaces and electronic pages.

Software[edit]

Storyboarding is used in software development as part of identifying the specifications for a particular set of software. During the specification phase, screens that the software will display are drawn, either on paper or using other specialized software, to illustrate the important steps of the user experience. The storyboard is then modified by the engineers and the client while they decide on their specific needs. The reason why storyboarding is useful during software engineering is that it helps the user understand exactly how the software will work, much better than an abstract description. It is also cheaper to make changes to a storyboard than an implemented piece of software.

An example is the Storyboards system for designing GUI apps for iOS and macOS.[18]

Scientific research[edit]

Storyboards are used in linguistic fieldwork to elicit spoken language.[19] An informant is usually presented with a simplified graphical depiction of a situation or story, and asked to describe the depicted situation, or to re-tell the depicted story. The speech is recorded for linguistic analysis.

Benefits[edit]

One advantage of using storyboards is that it allows (in film and business) the user to experiment with changes in the storyline to evoke stronger reaction or interest. Flashbacks, for instance, are often the result of sorting storyboards out of chronological order to help build suspense and interest.

Another benefit of storyboarding is that the production can plan the movie in advance. In this step, things like the type of camera shot, angle, and blocking of characters are decided.[20]

The process of visual thinking and planning allows a group of people to brainstorm together, placing their ideas on storyboards and then arranging the storyboards on the wall. This fosters more ideas and generates consensus inside the group.

Creation[edit]

Storyboards for films are created in a multiple-step process. They can be created by hand drawing or digitally on a computer. The main characteristics of a storyboard are:

  • Visualize the storytelling.
  • Focus the story and the timing in several key frames (very important in animation).
  • Define the technical parameters: description of the motion, the camera, the lighting, etc.

If drawing by hand, the first step is to create or download a storyboard template. These look much like a blank comic strip, with space for comments and dialogue. Then sketch a «thumbnail» storyboard. Some directors sketch thumbnails directly in the script margins. These storyboards get their name because they are rough sketches not bigger than a thumbnail. For some motion pictures, thumbnail storyboards are sufficient.

However, some filmmakers rely heavily on the storyboarding process. If a director or producer wishes, more detailed and elaborate storyboard images are created. These can be created by professional storyboard artists by hand on paper or digitally by using 2D storyboarding programs. Some software applications even supply a stable of storyboard-specific images making it possible to quickly create shots that express the director’s intent for the story. These boards tend to contain more detailed information than thumbnail storyboards and convey more of the mood for the scene. These are then presented to the project’s cinematographer who achieves the director’s vision.

Finally, if needed, 3D storyboards are created (called ‘technical previsualization’). The advantage of 3D storyboards is they show exactly what the film camera will see using the lenses the film camera will use. The disadvantage of 3D is the amount of time it takes to build and construct the shots. 3D storyboards can be constructed using 3D animation programs or digital puppets within 3D programs. Some programs have a collection of low-resolution 3D figures which can aid in the process. Some 3D applications allow cinematographers to create «technical» storyboards which are optically-correct shots and frames.

While technical storyboards can be helpful, optically-correct storyboards may limit the director’s creativity. In classic motion pictures such as Orson Welles’ Citizen Kane and Alfred Hitchcock’s North by Northwest, the director created storyboards that were initially thought by cinematographers to be impossible to film.[citation needed] Such innovative and dramatic shots had «impossible» depth of field and angles where there was «no room for the camera» – at least not until creative solutions were found to achieve the ground-breaking shots that the director had envisioned.

See also[edit]

  • Filmmaking
  • Graphic organizer
  • List of film-related topics
  • Pre-production
  • Screenwriting
  • Script breakdown

References[edit]

Citations[edit]

  1. ^ Gress, Jon (2015). Visual Effects and Compositing. San Francisco: New Riders. p. 23. ISBN 9780133807240. Retrieved 21 February 2017.
  2. ^ Whitehead, Mark (2004). Animation. Pocket Essentials. pp. 47. ISBN 9781903047460.
  3. ^ ‘The Story of Walt Disney’ (Henry Holt, 1956)
  4. ^ Finch, Christopher (1995). The Art of Walt Disney : From Mickey Mouse to the Magic Kingdoms. New York: Harry N. Abrams Incorporated. p. 64. ISBN 0-8109-1962-1.
  5. ^ Lee, Newton; Krystina Madej (2012). Disney Stories: Getting to Digital. London: Springer Science+Business Media. pp. 55–56. ISBN 9781461421016.
  6. ^ Krasniewicz, Louise (2010). Walt Disney: A Biography. Santa Barbara: Greenwood. pp. 60–64. ISBN 9780313358302.
  7. ^ Gabler, Neal (2007). Walt Disney: The Triumph of the American Imagination. New York: Vintage Books. pp. 181–189. ISBN 9780679757474.
  8. ^ 1936 documentary Cartoonland Mysteries
  9. ^ «Director’s Storyboard». Pinecrest Players Theatre. Retrieved 2022-02-25.
  10. ^ «Centrum Man / Woman». www.animaticmedia.com. Archived from the original on 2017-12-01. Retrieved 2017-11-19.
  11. ^ Carl Barks: Conversations, p. 41, at Google Books
  12. ^ John Stanley: Giving Life to Little Lulu, p. 36, at Google Books
  13. ^ How to Draw Manga: Putting Things in Perspective, p. 110, at Google Books
  14. ^ Editorial, Inc (2022-01-07). «Adapt to What Work Looks Like Now». Inc.com. Retrieved 2022-02-25.
  15. ^ 2006 Information Architecture Summit wrapup, boxesandarrows.com, 19 April 2006
  16. ^ Cristiano, Giuseppe (2008). The Storyboard Design Course. London UK: Thames&Hudson. p. 30. ISBN 978-0-500-28690-6.
  17. ^ «How to Storyboard a Novel (Step-by-Step Guide) | Boords». boords.com. 2020-07-02. Retrieved 2022-02-25.
  18. ^ «Xcode Overview: Designing with Storyboards». developer.apple.com. Apple.com. Retrieved 17 January 2020.
  19. ^ Strang Burton and Lisa Matthewson. «Targeted construction storyboards in semantic fieldwork». In: Ryan Bochnak and Lisa Matthewson, editors, Methodologies in Semantic Fieldwork, 135–156. Oxford University Press, 2015.
  20. ^ «Storyboarding Basics — Infographic Guide for Film, TV and Animation». jugaadanimation.com. Retrieved 2016-10-13.

General references[edit]

  • Halligan, Fionnuala (2013). Movie Storyboards: The Art of Visualizing Screenplays. San Francisco: Chronicle Books. ISBN 9781452122199. OCLC 1089341414.

External links[edit]

  • Media related to Storyboards at Wikimedia Commons

Раскадровка — это некий вспомогательный комикс

Снимать ролик, пусть даже совсем короткий — дело нелегкое, а про большой фильм и подумать страшно (но очень интересно). Поэтому для упрощения процесса была придумала волшебная раскадровка. «ТвоеКино» расскажет об этом говорящем слове все.

Что в имени твоем. Расшифровка

Раскадровка — это некий вспомогательный комикс, нарисованный сценарий, покадровое планирование съемки: что за чем следует, какие герои задействованы в какой обстановке, с какого ракурса должны быть сняты.

Под картинками, нарисованными в хронологической последовательности, подписаны действующие лица, необходимый реквизит, техника, персонал и звуки.

Надо знать: Нарисовать раскадровку может каждый, ведь это — схематичное изображение кадра. В ход идут все каракули, только если ваша команда понимает, что они значат.

Этот визуализированный сценарий упрощает жизнь на съемочной площадке не только режиссеру, но и всем членам съемочной группы:

  • череда разных по крупности кадров показывает, насколько гармонично они смотрятся;
  • каждый сразу понимает, что требуется для конкретной сцены, это упрощает коллективную работу;
  • ясны временные рамки;
  • оператор максимально точно представляет, что хотел выразить режиссер;
  • монтажер очень радуется, потому что тоже понимает, чего от него хотят;
  • бонус: если вы сценарист и решили продать свой сценарий, подкрепленный раскадровкой, он будет выглядеть не только выгоднее и понятнее, но и смотреться более реальным.

Кадры на бумаге. Как это сделать

Кадры на бумаге. Как это сделать

Для того, чтобы создать визуализацию сценария, можно выбрать несколько путей. Мы в «ТвоеКино» опробовали множество вариантов и делим их на классические и новейшие.

Классика: Обычно на бумаге формата А4 чертят 32 одинаковых квадратика, оставляя под ними место для подписей. Кажется, мелко? Если да, тогда самое время приобрести специальный блокнот в профессиональном магазине (выписать из интернет-магазина) или распечатать шаблон, коих много по запросу на русском и английском языке.

Лайфхак: Moleskine Storyboard — блокнот, специально созданный для раскадровок.

В квадратике изображается обстановка и герои в действии.

Под каждым кадром пишется все, что можно найти на «хлопушке»: номер эпизода, сцена. И немного больше: действия, инструкции для оператора, реплики персонажей, звуки, визуальные эффекты.

На бумаге передать движение не так просто, поэтому художники раскадровок придумали условные обозначения, которые помогают остальным членам команды понять, что же происходит со всеми этими кривыми рисоваными человечками:

  • движение в кадре обозначается стрелками;
  • панорама — соединением стрелками двух соседних кадров, в которых изображены старт и финиш следования камеры;
  • наезды и отъезды камеры — стрелки, направленные за или внутрь рамок кадра.

Чтобы нарисовать раскадровку можно воспользоваться компьютерными программами

Новшества: В наше время чтобы нарисовать раскадровку можно воспользоваться компьютерными программами, где не нужно напрягать все свои художественные способности, а достаточно перетаскивать в «кадр» шаблоны героев и реквизита, менять их размер, поворачивать и перемещать.

В бесплатном конструкторе сторибордов Canva, например, есть несколько десятков уже готовых дизайнерских шаблонов, которые можно использовать непосредственно в работе или для практики. Какие-то шаблоны предусматривают больше деталей, какие-то меньше — это отличная возможность для новичков сориентироваться в различных особенностях сторибордов.

Программы для двухмерных раскадровок: в которых можно сэкономить силы и создать раскадровку, используя временную шкалу, шаблоны, кисти и музыку, основываясь на видеоуроках, которые прилагаются. Лучшие программы:

  • Celtx;
  • Toon Boom Storyboard;
  • StoryBoard Quick & Storyboard Artist;
  • ArtRage.

Программы для трехмерных раскадровок: где расположение героев можно определить максимально точно, как и их внешний вид и обстановку сцены:

  • FrameForge 3D Studio;
  • Maya;
  • Poser.

Мини-мультфильм. Аниматик

Мини-мультфильм. Аниматик

Классика: Нарисованную от руки раскадровку сканируют и «склеивают» в анимационный ролик с нервозным названием «аниматик», который сразу показывает, насколько хорошо чередуются кадры, подходит ли музыка, устраивает ли темп. Простые эффекты, доступные даже в стандартной монтажной программе, которая есть на каждом компьютере, позволяют передать движения камеры.

Новшества: Практически все компьютерные программы для раскадровки объединяют кадры в аниматик самостоятельно. Некоторые даже позволяют учитывать камеры и линзы, которые будут использованы при съемках.

Лайфхак: Кадры в раскадровке можно комбинировать не только в хронологическом порядке фильма, но и подчиняя съемочному графику или конкретной локации.

Если, к примеру, в кино будет пять сцен у озера в разных моментах фильма, сняты они будут в одно время. Тогда из раскадровки «достают» кадры, соответствующие локации, и располагают их в наиболее удобной для процесса последовательности.

В «ТвоеКино» мы используем раскадровки даже для тридцатисекундных роликов, и это сильно упрощает жизнь. Пробуйте нововведения в своем творчестве, а к нам обращайтесь за съемками лучших семейных фильмов: +7 (499) 955-44-45.

Что такое раскадровка, как и когда ее создают и можно ли снять мультфильм без предварительных набросков

Создание раскадровки — это неотъемлемый этап производства анимационного ролика, от которого не следует отказываться. Этот процесс, наряду с написанием сценария, является важной частью работы над любым визуальным произведением. Конечно, импровизация в продакшене может создать уникальные компоненты. Но ее сложно поддерживать и использовать в команде, поэтому она потенциально ненадежна. Чтобы экономить ресурсы на этапе препродакшена, профессионалы в первую очередь пишут сценарии и рисуют к ним раскадровки.

История раскадровок

Раскадровка (или сториборд) — серия рисунков, иллюстрирующих итоговый вид анимации или фильма. Создание первых сценариев и сделанных на бумаге эскизов приписывают французскому режиссёру Жоржу Мельесу — одному из первопроходцев кинематографа. Современный же вид раскадровок разработала студия Уолта Диснея в начале 1930-х годов.

Жорж Мельез создавал к своим фильмам отдельные иллюстрации. Эту он сделал для «Путешествия на луну» 1902 г.

Уолт Дисней с другими аниматорами обсуждают раскадровку.

В биографии своего отца Диана Дисней-Миллер рассказывает, что первые полные раскадровки были созданы для короткометражного фильма 1933 года «Три поросенка». Идею рисовать кадры на отдельных листах бумаги и развешивать их на доску, чтобы последовательно показать историю, сам Уолт Дисней приписал аниматору Уэббу Смиту. Кстати, оригинальное название, stroryboard, взялось как раз из способа визуализации — дословно «история на доске».

В книге «Paper Dreams: The Art and Artists of Disney Storyboards» авторы подробно рассказывают о диснеевских раскадровках и художниках, работающих над ними.

Именно в студии Дисней первыми осознали необходимость поддерживать отдельный «отдел истории» с художниками по раскадровке. К концу 30-х годов каждая студия Голливуда делала раскадровки к своим анимациям. А в начале сороковых этот опыт переняли студии кино. Лента «Унесенные ветром» стал одним из первых фильмов, произведенных с полной раскадровкой.

Лайл Уиллер рядом со сторибордом к «Унесенным ветром».

Каждая сцена была тщательно спланирована и отрисована заранее.

Какие проблемы решает раскадровка

Главной целью сторибордов является визуализация кадров до начала производства. Создание раскадровки — шанс изучить кадры заранее, чтобы оценить их успешность. Таким образом режиссеры постоянно комбинируют идеи и совершенствуют сценарий.

Один из вариантов атаки Урсулы на главных героев в мультфильме «Русалочка».

Как сцена выглядит в итоге.

Преимущества раскадровки:

  • Воссоздавая сюжет по порядку, создатель визуального произведения может наглядно увидеть, насколько хорошо передан смысл отдельных сцен и истории в целом.
  • Раскадровка иллюстрирует действия персонажей.
  • В раскадровке существуют специальные поля для диалогов и комментариев, где отображают дополнительную информацию о происходящем в кадре.
  • Сториборды содержат примечания о временных рамках, например длительность конкретной сцены или промежутки между кадрами.
  • Раскадровка отображает план съемок: панорама, отъезд и наезд камеры, поворот и так далее.

«Художник-раскадровщик в потенциале может занять режиссерское кресло. Больше всего мне нравится передавать мое видение зрителю. Я говорю не только о том, как сцена выглядит в моей голове, но и как она эмоционально ощущается. Вы контролируете визуальное повествование, темп, звуковой дизайн и многое другое. Когда все это складывается вместе, я могу показать зрителю ту же сцену, которую представлял себе.» — Федерико Д’Алессандро, главный художник по раскадровке и руководитель аниматоров Marvel Studios.

Раскадровка одной из сцен «Мстителей» в виде аниматика.

Основные принципы раскадровки

Для начала озвучим главное правило: чем больше времени вы тратите на предварительную подготовку, тем больше вы можете сэкономить на производстве. Раскадровка — кропотливый процесс, требующий максимальной отдачи.

Прежде чем начать, соберите все свои заметки воедино, прочтите свой сценарий и разбейте его на сцены, чтобы потом перевести их в отдельные панели раскадровки.

Создайте простые миниатюры

Ограничьтесь грубыми набросками без лишней детализации. Это поможет сосредоточиться на повествовании, не отвлекаясь на подробности. С помощью таких миниатюрных эскизов вы можете быстро проанализировать всю анимацию.

Пример низкодетализированных миниатюр, предшествующих раскадровке.

Комфортный монтаж — дорабатываем кадры

В 1917 году советский кинорежиссер, Лев Кулешов написал: «Для того, чтобы сделать картину, режиссер должен скомпоновать отдельные снятые куски, беспорядочные и несвязные, в одно целое и сопоставить отдельные моменты в наиболее выгодной, цельной и ритмической последовательности, также, как ребенок составляет из отдельных, разбросанных кубиков с буквами целое слово или фразу».

Другими словами: автор идеального ролика компонует и монтирует разрозненные кадры так, чтобы у зрителя складывалось ощущение беспрерывного действия, постоянства места и времени. Еще это называется комфортным восприятием монтажного стыка (монтажной склейки) или комфортным монтажом.

Всего существует 10 принципов комфортного монтажа:

  • по крупности,
  • по географии или по ориентации в пространстве,
  • по композиции,
  • по цвету,
  • по свету,
  • по направлению движения объекта,
  • по фазе объекта,
  • по скорости движения объекта,
  • по массе движения объекта,
  • перебивка.

Монтаж по крупности

Условно существует три вида кадра: общий, средний и крупный планы. В свою очередь каждый из них делится еще на несколько градаций. Ниже показана таблица крупностей, в которой мы наглядно привели виды планов.

Таблица крупностей по Л. Кулешову.

Итак, принцип по крупности заключается в следующем: монтировать соседние шоты нужно через крупность. Например, крупный (3) и средний (5), но не предельно крупный (2) и крупный (3). Если монтировать кадры на одинаковом или соседних планах, это вызовет ощущение скачка у зрителя.

Из этого правила существуют исключения, например монтаж общих планов с предельно крупными. Или jump cut, «рваная съемка», когда два соседних кадра лишь незначительно изменяются между собой.

Яркий пример — сцена из фильма «Выпускник» 1967 года.

Особенности оформления

Не существует единого способа оформить раскадровку: каждый художник выбирает свой формат. Это могут быть карандашные наброски от руки или шаблон в специализированной программе. Последних, кстати, очень много:

  • Storyboarder (бесплатный)
  • StoryBoard Artist Studio (от $20)
  • Toon Boom Storyboard Pro (по подписке от €44/мес.)
  • Procreate (только для iPad Pro, $10)
  • Paper By FiftyThree (только для iPad, бесплатный)
  • Celtx Shots (только для iPad, бесплатный)
  • Autodesk Sketchbook (бесплатный)

Помните, что задача раскадровки — коммуникация. Поэтому очень важно оставлять комментарии и разметкой показывать движения в кадре.

Не шаблонная, но детализированная раскадровка к фильму «Паразиты».

Мы также рекомендуем познакомиться с книгой «Оформленные чернила: рисунок и композиция для визуальных рассказчиков». Автор, Маркос Матеу-Местре — художник-постановщик в компании Netflix. В своей книге он подробно рассказывает читателю пошаговую систему создания наиболее успешных раскадровок и графики для наилучшего визуального общения.

Примеры от мастеров

В последней части нашей статьи мы покажем вам несколько крутых раскадровок и их результат.

Парк юрского периода

Для этой раскадровки художники сделали большое количество пометок. Для некоторых кадров нарисовано сразу несколько миниатюр. Это особенно полезно в съемках сложных динамичных сцен.

Сцена атакующего раптора.

Конечный результат.

Кунг-фу Панда

Для мультфильмов создают максимально подробные сториборды. Фактически они являются блоками для окончательного изображения.

Сцена тренировки в «Кунг-фу Панде».

Почти дословное повторение в экранном варианте.

Вверх

Эта раскадровка показывает первую сцену в мультике «Вверх». Так как эту раскадровку также делали для анимационного художественного фильма, можно заметить, насколько близок сториборд к конечному продукту

Раскадровка «Вверх».

Первая сцена «Вверх».

Бэтмен (мультсериал 1992 г.)

Один из примеров четкого и лаконичного описания движений персонажей и камеры в раскадровках.

Краткие комментарии и стрелки, показывающие направление — ничего лишнего.

Посмотрим, как это выглядит на экране.

Gears of War

Без раскадровок не могут обойтись и видеоигры. Ниже продемонстрирована раскадровка к трейлеру «Mad World».

В качестве комментариев художники использовали короткие символы и стрелки. Такая раскадровка отлично работает в купе с хорошим сценарием.

Можно посмотреть трейлер и проверить, как кадры из сториборда перенесены на экран:

Gears of War «Mad World».

Остин Пауэрс 3

У Джея Роуча было всего 8 часов на съемки вступления. Он успешно справился со своей задачей, благодаря качественной предварительной работе.

В музыкальных сценах всегда задействовано много актеров. Чтобы не произошло путаницы, все движения должны быть прописаны в раскадровке.

В этом видео режиссер рассказывает о важности раскадровки.

Раскадровка — не гарант успеха вашего проекта. Но она отлично работает вместе с другими составляющими: хорошим сценарием, качественной рисовкой, озвучанием и режиссурой. Хороший план особенно важен, если у вас нет большого опыта в производстве видео и анимации. С подробной раскадровкой вы не будете теряться в деталях и сомневаться в правильности решения: вам останется только следовать выбранному направлению.

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