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UBBB Баку © Все права защищены 2023 https://x-airways.ru/va
[X10] — [X11] — Drzewiecki Design, UBBB — Baku—
Год выпуска: 2017
Разработчик: Drzewiecki Design
Издатель: store.x-plane.org
Тип издания: Лицензия
Таблэтка: Не требуется
Версия: ?
Описание:
Включает в себя детализированный аэропорт UBBB Heydar Aliyev, сценарий города Баку, фотореалистичная подложка всей страны и улучшенные аэропорты Азербайджана.
Бакинский международный аэропорт Гейда́р Али́ев — один из шести международных аэропортов, обслуживающих Азербайджан. Ранее он носил название «Международный аэропорт Бина́», по названию пригорода Баку. Переименован 10 марта 2004 года в честь общенационального лидера Гейдара Алиева, третьего Президента Азербайджана. Находится в 25 километрах к востоку от Баку, связан с городом современной автострадой, сданной в эксплуатацию в 2008 году. Базовый аэропорт национальной авиакомпании «Азербайджанские авиалинии».
Особенности:
- Максимально детализированный аэропорт Баку
- Современный макет аэропорта
- Расширенное внутреннее моделирование терминалов и вышки
- Сценарий города Баку
- Фотоподложка Азербайджана
- Легкие модели аэропортов Lenkoran, Ganja, Nakhchivan, Qabala, Zaqatala and Zabrat
Дополнительная информация:
- https://youtu.be/-Gw6KD-whZA
Скриншоты
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Скачан: | 27 раз | |
Размер: | 798 MB | |
Оценка: |
(Голосов: 1) |
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Поблагодарили: | 2 (список) | |
[X10] — [X11] — Drzewiecki Design, UBBB — Baku (Scene) скачать торрент бесплатно и без регистрации |
Scenery Upgrade : UBBB Baku and City XP v1.3 by Drzewiecki Design
When Drzewiecki Design released their Baku and City scenery for X-Plane11 it caused me very mixed emotions. This was a scenery I really wanted and to use as it filled in that exotic location criteria, plus just in being on the edge of the eastern European boundary it wasn’t too far away from any major European airport gateway either. In the first aspect it was a great scenery, but overall it was the conversion aspects (UBBB Baku was originally a FSX scenery) to X-Plane that just left the scenery feeling a bit too empty…. The full reference review is here: Scenery Review : UBBB Baku Heydar Aliyev Airport & City by Drzewiecki Design
So here is Drzewiecki Design’s v1.3 of the Baku scenery (v1.2 was a small update) and I was wondering if it would be just more of the same, or will DD now bring to the scenery more to the dynamics of X-Plane than the dullness of FSX.
First views of Baku v1.3 was that it still sorta looked the same, but in reality it certainly is not.
Early emptiness was created by using a lot of photoreal textures, and these were very good… from the air, but they were very tabletop flat when you got closer to the ground. They are still there, but the extra Azerbaijan whole-country photoreal is now not an option anymore, and mostly because it ruined the great original X-Plane default textures (in other words this is X-Plane and not FSX and you don’t need them).
Another relevation is that Drzewiecki Design has now inserted the area’s autogen and in that development in also hiding the worse of the flat aspects of the photoreal from the ground perspective, and so it now works very well as it spreads right down the coastline and all around UBBB and especially on the approaches and departures from Runways 15 and 16 which are now excellent with the autogen now filling right out to the northern coastline. And another important fix is that the actual X-Plane11 UBBB Airport «Location» layout now actually exists…
…. the original is on the left, and the fixed working version is on the right, and this is a great start of getting UBBB to a condition we require. With the airport’s layout done, there was another area fixed as well… ATC routes! and if you have ATC routes, can also now have WorldTraffic3 ground routes… Yeah! I will admit that the biggest turnoff for me with the Baku scenery was simply no airport activity.
In the original release I could have lived with everything else, but no activity mean’t that UBBB was a very empty and sterile place to use and so I didn’t add it in to my usual route choices. That is not the case now as you can generate those important WT3 routes, but it still comes a little quirk. If you want your Baku full and active your only choice is to use the «Autogen» flights? Yes the AFRE flights work, but because there is so little flight data on the AFRE you will get only minimal activity, it works if you want that aspect and it helps to have the static aircraft option switched on as well to fill out the aprons, but overall the Autogen option is the one to use.
Tower view is sorta fixed as well… it is now set at the right coordinates, but it is still set too low? The left image is the tower view setting, and the right image is where it should be…. but it is far better than looking at a carpark.
Nice tower as well. Newly added into v1.3 is the nice curvy 747-8 maintenance hangar and some static Embraers in Buta Airways livery…
… and the detailing up close is very good, and it is a very welcome addition.
The extraordinary Terminal 1 (International) is now even better with now HDR effects in reflections and detailing, almost all the glass and metal framework feels more realistic, it deserved far better in the original release.
Another area covered is the lack of ground clutter and animations… now there is great clutter with the correct airport branding GYB as well…
… animated truck, buses, luggage carts and vans all work across the airport, there isn’t a lot, of a lot of animated vehicles but they are still very welcome.
A new addition to the terminals is SAM — Scenery Animation Manager. The plugin now works here with both VDGS and Marshallers…
All gates on both Terminals are active, and Marshallers are on all the remote stands. SAM has been around a few months now and you would expect the areas of gate elevation to be now sorted? Obviously not so and it is annoying… but I am still a big fan, big surprise is that DD don’t use the animate hangar doors option, as the onsite Silk Way maintenance hangar is an obvious choice
Besides the better HDR glass reflections, the runways/taxiways have had the same dynamic wet look treatment…
… the effects brings out the nice and realistic textures, very moody… but excellent.
Another big criticism of the release version of Baku was of the airport lighting… the main Terminal one was very good, but everything else around it was to be desired. Biggest missing area of illumination was all the apron lighting (it was quite weak), and that has been handsomely rectified. UBBB at night now looks brilliant.
More so is the fact you can see the airport from a distance.. and it is now not just a black hole between two runways. Terminal 1 looks glorious and simply bathes in light..
…. with Terminal two it is another transformation in that the apron lighting disguises the inadequate FSX lighting.
The airport’s entrance to the terminals infrastructure is now also more realistic (in other word you can now actually see it) and the cargo ramps are perfectly workable and would even now coax you all the way out here for a night time freight run.
Areas are very well lit and the new maintenance hanger drop down lighting is really nice, and it is in nice contrast with Terminal 1 in the background.
It is highly debatable if coming to UBBB Baku Heydar Aliyev is now best at night, certainly at dawn or dusk than in the daytime, this is now an excellent night period experience.
Baku City
Part of the package is the city of Baku itself… Yes we had issues with that as well. This was again the very same photoreal textures that created flat spaces around the custom city objects. I grabbed the default S-76 to have a look. Again the restricted autogen reach means that the Baku city at 25 km from the airport is what works around UBBB does not work in the city…
First views are very good, with the autogen doing a very good job, even if it is SoCal housing, and you have a lot of urban industrial as well…
… but once you get to Baku city, it all sort of peters out to just residential housing (again SoCal), and so the custom Baku objects in places are islands again on a photoreal underlay…
…. so it doesn’t look like a capital city, and in fact looks odd with the low flat housing and the stand out custom objects, in areas it is still plain empty.
So it is a real shame really as the autogen does such a great job outwards, but fails inwards of where it is also needed, and obviously the city is not that great for VFR flying, but still consigned to just being an outline on the horizon for approaches and departures. A point is that is this a Laminar Research issue or a developers issue, my guess it is an Laminar issue as I find this aspect a lot in these near city areas.
Azerbaijan Airports
The original six airports in regional Azerbaijan of UBBL Lenkoran (In X-Plane as UB10?), UBBG Ganja, UBBN Nakhchivan, UBBQ Qabala, UBBY Zaqatala and UBTT Zabrat. have mostly been pulled. They were very average anyway, but I still thought they could have been enhanced more rather than simply pulling them out…
Two are still usable in UBBG Ganja and UBTT Zabrat which is near UBBB. The UBBG Ganja (left below) is now a global airport and quite good, but you will have to clear the apron of trees before you use it?
UBTT Zabrat (above right) is basically untouched in the update.
Summary
My first reaction to Drzewiecki Design releasing their Baku and City scenery for X-Plane11 was of excitement as it’s position globally which is great for interesting routes out of Europe and the eastern Mediterranean ports which is a growing area of X-Plane activity. First views was that this is a great airport with very interesting terminals… but overall UBBB was an empty and stale place with just a straight FSX to X-Plane conversion. Personally I had fears that this v1.3 update would be just more of the same.
My negative list in the review was quite substantial, but this update has crossed almost all of them out, and added in a few nice additions that takes UBBB Baku forward immensely.
The missing airport ground layout.. fixed, missing ground routes… fixed, lighting… fixed, empty photoreal textures… fixed, and on it goes. All the fixes also go forward more than that as the fixed ground routes will now support WorldTraffic3 with some amending in that the AFRE routes out here are pretty thin, so the «Autogen» is required to give you an active airport, static aircraft «on» also helps in filling the place up.
The lighting fixes are the biggest improvement and the airport is now one of the best for lighting and use, and the photoreal textures have been covered over by some great autogen, although it doesn’t work quite as well in the central city area of Baku.
Additions to v1.3 are excellent as well. All glass and ground textures are now all HDR with reflections (Glass) and Wet Surfaces. SAM — Scenery Animation Manager is also now active and usable and there is now more branded ground clutter and animated vehicles. A new large modern 747-8 maintenance hangar also adds into the scenery.
The changes here in v1.3 all sum up to a scenery that was interesting, but boring to… a huge up jump to be the one of the best in this category… in reality this should have been the original release version, but for those that paid out then, then now they get their money’s worth, and for the rest of the fence sitters then why wait any longer to get a very active and interesting destination in a new and upcoming area of X-Plane activity… five stars on getting it right for Drzewiecki Design, they did really good, but more importantly they listened and changed the Baku airport to the needed requirements… (now) Highly Recommended.
______________________________________________________________________
The UBBB Baku Heydar Aliyev Airport & City v1.3 by Drzewiecki Design is NOW available! from the X-Plane.Org Store here :
UBBB Baku Airport and City XP
Price is US$23.00
Features
-
Extremely detailed model of UBBB Heydar Aliyev International Airport in Baku
-
UBBB with 3D people, high quality static aircraft, up-to-date airport layout
-
Advanced interior modeling (Terminal 1, tower, Silkway hangar)
-
Baku city with hundrieds of custom-made landmarks with night textures
-
HDR lighting, detailed markings, static aircraft
-
Animated jetways, VGDS, marshallers (SAM plugin)
-
Custom-made UBBB airport charts included
v1.3 features
- — upgraded Baku city autogen
- — much better HDR lighting at UBBB
- — new animations and other details
- — new 747-8 hangar and static Embraers in Buta Airways livery
- — SAM plugin support for jetway animation, VGDS and marshallers
- — airport aprons with reflections and rain effects
Requirements:
X-Plane 11
Mac, Windows or Linux
4Gb+ VRAM Video Card
1GB HD for Installation
SAM plugin is required for use of this scenery.
Current and review version : 1.3 (June 14th 2019)
Documents:
DD Baku XP Documents
- Baku XP MacLinuxInstall
- Baku XP MANUAL
- UBBB CHARTS (charts are quite basic in two airport layout charts and two ILS runway approach charts)
These UBBB charts are better: http://uvairlines.com/admin/resources/charts/UBBB.pdf
Navigraph charts are excellent as well, but you have to have an account.
______________________________________________________________________
Update Review by Stephen Dutton
18th June 2019
Copyright©X-Plane Reviews: X-PlaneReviews 2019
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
Screenshots
Developer
This product has been produced by Drzewiecki Design. For Drzewiecki Design
product support, please to go https://drzewiecki-design.net/forum/index.php
View
Drzewiecki Design on OrbxDirect
Compatibility
General
You will need Orbx Central to download and install this
product. Orbx
Central runs on Windows 7+, macOS and Linux. An internet connection is also required.
The download size of this product is 692.72 MB. It uses
0.00 B when installed.
Supported Simulators
This product is compatible with the following simulators:
- X-Plane 11
Supported Operating Systems
This product is compatible with the following operating systems:
-
Windows
-
macOS
-
Linux
Описание аэропорта
Бакинский международный аэропорт Гейда́р Али́ев (азерб. Heydər Əliyev beynəlxalq hava limanı) — один из шести международных аэропортов, обслуживающих Азербайджан. Ранее он носил название «Международный аэропорт Бина́», по названию пригорода Баку. Переименован 10 марта 2004 года в честь общенационального лидера Гейдара Алиева, третьего Президента Азербайджана. Находится в 25 километрах к востоку от Баку, связан с городом современной автострадой, сданной в эксплуатацию в 2008 году. Базовый аэропорт национальной авиакомпании «Азербайджанские авиалинии».
В первом терминале функционируют магазины беспошлинной торговли (дьюти-фри), причём, в отличие от большинства международных аэропортов, имеются магазины и в зоне прилёта, а не только вылета. Чтобы соответствовать высоким стандартам аэропорта и повысить уровень обслуживания пассажиров, магазины беспошлинной торговли подключились к сервису предварительного заказа товаров MyDutyFree. К оплате, кроме пластиковых карточек, принимаются наличные: азербайджанские манаты, доллары США, евро и российские рубли.
Аэропорт отвечает требованиям международных стандартов. Благодаря своему весьма благоприятному географическому расположению Аэропорт в Баку стал аэропортом номер один в регионе для транзитных рейсов между Востоком и Западом, Севером и Югом.
Аэропорт принимает все типы пассажирских и грузовых воздушных судов, включая крупнейший в мире Airbus A380 и Ан-225 («Мрия»).
Особенности аэропорта
Схемы аэропорта
Part Number: Drzewiecki-Baku
Retail Price:$23.00
You Save:$9.20(40%)
- Description
- Requirement
- Reviews
- Videos
- Version History
Baku XP features a detailed representation of UBBB Heydar Aliyev airport, Baku city with hundreds of landmarks, all Azeri airports enhanced and the whole-country optional photoreal ground. This product is compatible with X-Plane.
Heydar Aliyev International Airport (IATA: GYD, ICAO: UBBB) (former Bina International Airport) is the main international airport in Azerbaijan located 20 km (12 mi) northeast of the capital Baku. The airport is the home of Azerbaijan Airlines, the national flag carrier. It is the busiest airport in Azerbaijan and of the Caucasus.
-
Extremely detailed model of UBBB Heydar
Aliyev International Airport in Baku -
UBBB with 3D people, high quality static
aircraft, up-to-date airport layout -
Advanced
interior modeling (Terminal 1, tower, Silkway hangar) -
Baku city with hundrieds of custom-made
landmarks with night textures -
HDR lighting, detailed markings, static aircraft -
Animated jetways, VGDS, marshallers (SAM
plugin) -
Custom-made UBBB airport charts included
28 points will be rewarded to you when you buy this item.
-
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Не показывать видеоматериалы
К большому сожалению Vedat Sencan в своём сценарии опять ковырнул исправленный мною афкад аэропорта Баку (UBBB), и по ошибке удалил ILS на ВПП 18/36. Это оригинальный AFCAD файл. Скачайте и замените этим файлом тот который лежит в папке Scenery в сценарии.
-
Связанные файлы 1 файл
→ Размер:
8 KB
→ Дата:
15 лет назад (14.04.2007 23:47)
→ Автор:
Ruslan Abdulla
→ Лицензия:
Freeware — Бесплатная версия, с ограничениями в распространении
→ Скачан:
1934 раза
Лёгкий сценарий аэропорта Баку — Бина (UBBB) с исправленным AFCAD-файлом аэропорта. Сценарий с реалом не сравнивать. Немного отличается.
-
Связанные файлы 1 файл
→ Размер:
1 MB
→ Дата:
15 лет назад (14.04.2007 18:05)
→ Автор:
Scenery: Vedat Sencan; AFCAD: Ruslan Abdulla.
→ Лицензия:
Freeware — Бесплатная версия, с ограничениями в распространении
→ Скачан:
4214 раз
Stats | Distance | 242 nm / 448 km |
Max Altitude | 29,400 ft / 8,961 m | |
Waypoints | 4 | |
Social | Downloads | 12 |
Likes | 0 | |
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Notes
Basic altitude profile:
— Ascent Rate: 2500ft/min
— Ascent Speed: 250kts
— Cruise Altitude: 35000ft
— Cruise Speed: 420kts
— Descent Rate: 1500ft/min
— Descent Speed: 250kts
Options:
— Use NATs: yes
— Use PACOTS: yes
— Use low airways: yes
— Use high airways: yes
Route
UBBB
BEKIR
L850
ADEKI
UGTB
ID | Type | Via | Altitude (ft/m) | Position (lat/lon) | Dist (leg/tot) | Name | |
---|---|---|---|---|---|---|---|
O | UBBB | APT | — | 0 / 0 | 40.47210 / 50.04940 | — / 0 nm | Baku Heydar Aliyev Intl |
• | BEKIR | FIX | — | 29,400 / 8,961 | 41.05830 / 47.88830 | 104 / 104 nm | |
• | ADEKI | FIX | L850 (AWY-HI) | 18,000 / 5,486 | 41.29670 / 46.75000 | 53 / 157 nm | |
O | UGTB | APT | — | 0 / 0 | 41.67400 / 44.94720 | 84 / 242 nm | Tbilisi International Airport |
Altitude Profile
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0-
5
10
15
20
25
30
35+
Temperature / °C
Clouds and Precipitation
Forecast for 2023-01-31 18:00 UTC. Updated 4 hours ago
Ground
~20,000 ft
~40,000 ft
Winds
Details | ICAO | UBBB (GYD) |
Name | Baku Heydar Aliyev Intl | |
Region | Azerbiajan | |
Timezone |
Asia/Baku |
Stats | Elevation | 6 ft / 2 m (AMSL) |
Location | 40.472100° 50.049400° | |
Runways | 2 | |
Magnetic Variation | 6.583° E |
METAR
UBBB 311930Z 14002KT 9999 OVC025 08/06 Q1010 NOSIG
Decode
TAF
TAF UBBB 311657Z 3118/0118 15005KT 6000 BKN030 TX09/0109Z TN04/0102Z
TEMPO 3118/3121 VRB04KT -RA
BECMG 3121/3123 VRB04KT
TEMPO 3123/0105 30004KT 3000 BR SCT010
BECMG 0105/0107 34010KT
TEMPO 0107/0115 VRB04KT
Decode
Departure Runways
ID | Width | Length | Bearing (true/mag) | Surface | Threshold | Overrun | Markings | Lighting |
---|---|---|---|---|---|---|---|---|
16 | 197 ft / 60 m | 13,136 ft / 4,004 m | 166.52° / 159.93° | ASPHALT | 0 ft / 0 m | 289 ft / 88 m | PREC-APP | CENTERLINE EDGE THRESHOLD ALSF-II TDZ REIL-OMNI |
17 | 167 ft / 51 m | 10,509 ft / 3,203 m | 179.35° / 172.77° | ASPHALT | 0 ft / 0 m | 256 ft / 78 m | PREC-APP | CENTERLINE EDGE THRESHOLD ALSF-II TDZ REIL-OMNI |
34 | 197 ft / 60 m | 13,136 ft / 4,004 m | 346.52° / 339.94° | ASPHALT | 0 ft / 0 m | 295 ft / 90 m | PREC-APP | CENTERLINE EDGE THRESHOLD ALSF-II TDZ REIL-OMNI |
35 | 167 ft / 51 m | 10,509 ft / 3,203 m | 359.36° / 352.77° | ASPHALT | 486 ft / 148 m | 217 ft / 66 m | PREC-APP | CENTERLINE EDGE THRESHOLD ALSF-II TDZ REIL-OMNI |
Details | ICAO | UGTB (TBS) |
Name | Tbilisi International Airport | |
Region | Georgia | |
Timezone |
Asia/Tbilisi |
Stats | Elevation | 1,624 ft / 495 m (AMSL) |
Location | 41.674000° 44.947200° | |
Runways | 2 | |
Magnetic Variation | 7.052° E |
METAR
UGTB 311930Z 05004KT 4500 BR BKN023 OVC026 03/02 Q1009 NOSIG
Decode
TAF
TAF UGTB 311700Z 3118/0118 VRB02KT 3000 BR OVC020 TX08/0111Z TN00/0103Z
TEMPO 3118/3123 0600 FG VV002
TEMPO 3123/0106 1500 BR OVC007
PROB40 TEMPO 3123/0106 0600 FG VV002
BECMG 0107/0110 8000 NSW BKN060
Decode
Destination Runways
ID | Width | Length | Bearing (true/mag) | Surface | Threshold | Overrun | Markings | Lighting |
---|---|---|---|---|---|---|---|---|
13L | 66 ft / 20 m | 657 ft / 200 m | 133.77° / 126.72° | CONCRETE | 0 ft / 0 m | 26 ft / 8 m | APP | CENTERLINE |
13R | 148 ft / 45 m | 9,852 ft / 3,003 m | 136.65° / 129.60° | CONCRETE | 0 ft / 0 m | 0 ft / 0 m | PREC-APP | CENTERLINE EDGE THRESHOLD ALSF-II TDZ REIL-OMNI |
31L | 148 ft / 45 m | 9,852 ft / 3,003 m | 316.67° / 309.62° | CONCRETE | 0 ft / 0 m | 0 ft / 0 m | PREC-APP | CENTERLINE EDGE THRESHOLD ALSF-II TDZ REIL-OMNI |
31R | 66 ft / 20 m | 657 ft / 200 m | 313.77° / 306.72° | CONCRETE | 0 ft / 0 m | 26 ft / 8 m | APP | CENTERLINE |
Approach Navaids
Runway | Type | Ident | Frequency | Range | Bearing (true/mag) | Slope | Elevation |
---|---|---|---|---|---|---|---|
13R | MM | MM | — | — | 136.66° / 129.61 ° | — | 1,673 ft / 510 m (AMSL) |
13R | GS | IVP | 110.30 MHz | 10 nm / 19 km | 137.32° / 130.27 ° | 3.00° | 1,657 ft / 505 m (AMSL) |
13R | OM | OM | — | — | 136.66° / 129.61 ° | — | 1,624 ft / 495 m (AMSL) |
13R | LOC-ILS | IVP | 110.30 MHz | 18 nm / 33 km | 136.69° / 129.64 ° | — | 1,624 ft / 495 m (AMSL) |
31L | MM | MM | — | — | 316.66° / 309.61 ° | — | 1,624 ft / 495 m (AMSL) |
31L | GS | INA | 108.90 MHz | 10 nm / 19 km | 317.32° / 310.27 ° | 3.00° | 1,624 ft / 495 m (AMSL) |
31L | LOC-ILS | INA | 108.90 MHz | 18 nm / 33 km | 316.65° / 309.59 ° | — | 1,624 ft / 495 m (AMSL) |
31L | OM | OM | — | — | 316.66° / 309.61 ° | — | 1,624 ft / 495 m (AMSL) |